Jeff Blankenburg is a passionate technologist with a wide range of interests.
This website is dedicated to discussing the ideas that pass through his head.

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TUTORIAL #11: Creating a Navigation In Silverlight

Thursday, January 15, 2009

A navigation is always a tricky project for every application. It seems to be in a constant state of flux, up until the minute the site goes live. With Silverlight, some of that becomes easier. This post will show you how to create a simple navigation in Silverlight.

Before I start through the steps, I want to point out that the navigation on my site is actually the ONLY part of my site done in Silverlight. The rest of the page is standard ASP.NET. I don't recommend creating your entire site in Silverlight, but rather, using it where it's appropriate: like a navigation. OK, having said that, here we go.

1. Create a new project in Visual Studio.

For many of you, this may seem remedial, but I want to make sure that I am documenting all of my steps. There's something frustrating to me about tutorials that assume you know the first few steps.

Create a new project in Visual Studio.

2. Add the web project it asks you about.

After you create a Silverlight project, Visual Studio will prompt you to create a Web Project to accompany it. Silverlight projects have to be hosted in a web page, so go ahead and create it.

Add the web project it asks you about.

3. Make your XAML document larger.

Open the Page.xaml file in your Silverlight project. By default, your UserControl tag is set to 400 x 300, though I don't know why that was the dimensions that were picked. IN our case, we're going to make our navigation 800 x 200. So your XAML should look like this now:

<UserControl x:Class="NavigationSample.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="200">
<
Grid x:Name="LayoutRoot" Background="White">

</
Grid>
</
UserControl>

4. Open your solution in Expression Blend.

I would ALWAYS recommend using Expression Blend for any kind of Silverlight or WPF layout work, because you have the ability to drag and drop your shapes and colors. The next few steps will be shown in Blend.

The first thing I did was open my solution files in Blend.



5. Draw your navigation in Page.xaml.

I am going to be creating a nav similar to the one on my site at http://jeffblankenburg.com.



Before I create anything, I want to change the default Grid control to a Canvas. You can do this simply by changing the work "Grid" to the word "Canvas" in the XAML. Make sure to get the closing /Grid tag too. If you want to understand the differences, I have posts on Canvas, Grid, and StackPanel respectively.

Looking at it, the first thing I want to create is that silverish outer border. That's simply a rectangle with some rounded edges. I've also applied a gradient to it, so it looks a little metallic. Finally, I just made the StrokeThickness = 2. Here's how it looks in Blend (click to enlarge):



Also, here's how our entire XAML looks now:

<UserControl x:Class="NavigationSample.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="200">
<
Canvas x:Name="LayoutRoot" Background="White">
<
Rectangle Width="780" Height="100" Stroke="#FF666666" RadiusY="15" RadiusX="15" StrokeThickness="2" Canvas.Top="50" Canvas.Left="11">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FFC4C4C4" Offset="1"/>
<
GradientStop Color="#FFFFFFFF" Offset="0"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
</
Canvas>
</
UserControl>

6. Create the background for the buttons.

There are probably many different ways to approach this problem, so we'll have to live with my simplified solution. Each button on the navigation is orange, with a subtle gradient. It was created the same way that we created the previous rectangle, so here's the XAML for it:

 <Rectangle Height="80" Width="760" RadiusY="7" RadiusX="7" StrokeThickness="2" Stroke="#FFB1B1B1" Canvas.Left="21" Canvas.Top="60">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FFF7D599" Offset="1"/>
<
GradientStop Color="#FFE8AF34"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
All we need to do is take that XAML, and place it immediately after the rectangle we've already got there. Here's what your design view should look like now:



7. Position your TextBlocks.

We've now reached the step for why I wanted to be using a Canvas as our outer container. We're going to position each of our text elements, and we're looking for pixel by pixel accuracy. The Canvas provides us that.

One of the other things you'll notice about my navigation is that I am not using one of the standard 8 fonts that come with Silverlight. Thankfully, I've written a post on embedding fonts in Silverlight as well. Make sure you read that if you want something different than Arial, Times New Roman, or Courier. If you use Comic Sans, call me so I can smack you. :)

Anyways, I have 6 navigation elements that I want to create. I am simply using TextBlock controls to show text...they're not actually going to do anything. They just have to look pretty. All I did was create the first one, copy it 5 times, and drag each one to their positions. You should notice that Blend provides some nice guides for alignment purposes. It makes life easy. Here's how I have laid them out:



And here's the XAML document in its entirety, thus far:

<UserControl x:Class="NavigationSample.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="200">
<
Canvas x:Name="LayoutRoot" Background="White">
<
Rectangle Width="780" Height="100" Stroke="#FF666666" RadiusY="15" RadiusX="15" StrokeThickness="2" Canvas.Top="50" Canvas.Left="11">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FFC4C4C4" Offset="1"/>
<
GradientStop Color="#FFFFFFFF" Offset="0"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
<
Rectangle Height="80" Width="760" RadiusY="7" RadiusX="7" StrokeThickness="2" Stroke="#FFB1B1B1" Canvas.Left="21" Canvas.Top="60">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FFF7D599" Offset="1"/>
<
GradientStop Color="#FFE8AF34"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
<
TextBlock Text="Home" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="49" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Archive" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="168" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="About" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="312" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Code" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="443" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Slides" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="570" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Contact" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="684" Foreground="#FF6D6D6D" FontWeight="Normal"/>
</
Canvas>
</
UserControl>

8. We need to make the buttons change color.

Before, I said that the TextBlocks don't actually do anything, and that's true. What I am going to do instead is cover each of those TextBlocks with a semi-transparent Rectangle, and that's the XAML element that is going to do all of the work. I'm also going to add the vertical gray seperators between each TextBlock, but those are just Rectangles. Nothing very exciting. You'll see it in the XAML. Here's my rectangles:

 <Rectangle Height="76" Width="109" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="23" Canvas.Top="62" x:Name="Home"/>
<
Rectangle Height="76" Width="139" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="133" Canvas.Top="62" x:Name="Archive"/>
<
Rectangle Height="76" Width="132" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="273" Canvas.Top="62" x:Name="About"/>
<
Rectangle Height="76" Width="126" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="406" Canvas.Top="62" x:Name="Code"/>
<
Rectangle Height="76" Width="122" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="533" Canvas.Top="62" x:Name="Slides"/>
<
Rectangle Height="76" Width="122" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="656" Canvas.Top="62" x:Name="Contact"/>

There are two things special about these rectangles. The first is that I have actually named them. Each one has an x:Name property, with an indication of which TextBlock it is covering. The second thing you should notice is that they have an opacity set to ZERO. This means that they are completely transparent. An opacity of 1 means that you can't see through them at all. This is the property we are going to manipulate with some code. Here's what the nav looks like now, and the XAML will follow it.



<UserControl x:Class="NavigationSample.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="200">
<
Canvas x:Name="LayoutRoot" Background="White">
<
Rectangle Width="780" Height="100" Stroke="#FF666666" RadiusY="15" RadiusX="15" StrokeThickness="2" Canvas.Top="50" Canvas.Left="11">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FFC4C4C4" Offset="1"/>
<
GradientStop Color="#FFFFFFFF" Offset="0"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
<
Rectangle Height="80" Width="760" RadiusY="7" RadiusX="7" StrokeThickness="2" Stroke="#FFB1B1B1" Canvas.Left="21" Canvas.Top="60">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FFF7D599" Offset="1"/>
<
GradientStop Color="#FFE8AF34"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
<
TextBlock Text="Home" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="49" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Archive" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="168" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="About" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="312" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Code" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="443" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Slides" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="570" Foreground="#FF6D6D6D" FontWeight="Normal"/>
<
TextBlock Text="Contact" FontFamily="ROCK.TTF#Rockwell" FontSize="20" Canvas.Top="91" Canvas.Left="684" Foreground="#FF6D6D6D" FontWeight="Normal"/>

<
Rectangle Height="77" Width="1" Fill="#FFB1B1B1" Stroke="{x:Null}" Canvas.Top="62" Canvas.Left="132" x:Name="Divider1"/>
<
Rectangle Height="77" Width="1" Fill="#FFB1B1B1" Stroke="{x:Null}" Canvas.Top="62" Canvas.Left="272" x:Name="Divider2"/>
<
Rectangle Height="77" Width="1" Fill="#FFB1B1B1" Stroke="{x:Null}" Canvas.Top="62" Canvas.Left="405" x:Name="Divider3"/>
<
Rectangle Height="77" Width="1" Fill="#FFB1B1B1" Stroke="{x:Null}" Canvas.Top="62" Canvas.Left="532" x:Name="Divider4"/>
<
Rectangle Height="77" Width="1" Fill="#FFB1B1B1" Stroke="{x:Null}" Canvas.Top="62" Canvas.Left="655" x:Name="Divider5"/>
<
Rectangle Height="76" Width="109" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="23" Canvas.Top="62" x:Name="Home" MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick" />
<
Rectangle Height="76" Width="139" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="133" Canvas.Top="62" x:Name="Archive" MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick" />
<
Rectangle Height="76" Width="132" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="273" Canvas.Top="62" x:Name="About" MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick" />
<
Rectangle Height="76" Width="126" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="406" Canvas.Top="62" x:Name="Code" MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick" />
<
Rectangle Height="76" Width="122" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="533" Canvas.Top="62" x:Name="Slides" MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick" />
<
Rectangle Height="76" Width="122" Opacity="0" Fill="#FFFFFFFF" Stroke="{x:Null}" Canvas.Left="656" Canvas.Top="62" x:Name="Contact" MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick" />
</
Canvas>
</
UserControl>


9. We need some event handlers.

Each of the Rectangles that we just created need event handlers so that we can do things when the user rolls over them, as well as clicks on them. All we need to add to each of those 6 Rectangles is this code:

MouseEnter="MouseOver" MouseLeave="MouseOut" MouseLeftButtonDown="MouseClick"

I actually already added them for you in the XAML from step #8, but I want to make sure you know why they are there. We're going to define the methods in our next step.

10. Let's write some event handler methods!

So our XAML is technically done. If our designer wanted to change stuff later, he/she can do whatever he/she wants. We just need to write some methods in the Page.xaml code-behind file, and we're done with this little project.

Before we do that, however, I've got one small task for you. In order to do this efficiently, we're going to need to add a reference to this Silverlight project. We're adding System.Net. To add a reference, just right click on the "References" folder in your project, and choose "Add Reference..." In the box that appears, just choose System.Net, and click "OK."



The reason we're doing this is so that we have access to the HtmlWindow and HtmlPage classes. We'll be using those in a method to redirect our user to another page.

Our MouseOver and MouseOut methods are very similar. One is going to add some opacity to our Rectangles, and the other will remove it again. This will give us a very nice rollover effect when the user's mouse moves over each nav element. Here's what those methods look like:

 private void MouseOver(object sender, MouseEventArgs e)
{
Rectangle activebox = sender as Rectangle;
activebox.Opacity = .2;
}

private void MouseOut(object sender, MouseEventArgs e)
{
Rectangle activebox = sender as Rectangle;
activebox.Opacity = 0;
}


Our (kinda) final method is the one to handle clicking on the nav. Ideally, when a user clicks on a nav element, they expect to be whisked away to a new page. And that's the experience we are going to provide them. Here's the method:

 private void MouseClick(object sender, MouseButtonEventArgs e)
{
Rectangle activebox = sender as Rectangle;
if (activebox != null)
{
switch (activebox.Name.ToString().ToUpper())
{
case "HOME":
LaunchNewPage("http://jeffblankenburg.com/default.aspx");
break;
case "ARCHIVE":
LaunchNewPage("http://jeffblankenburg.com/archive.aspx");
break;
case "ABOUT":
LaunchNewPage("http://jeffblankenburg.com/aboutjeffblankenburg.aspx");
break;
case "CODE":
LaunchNewPage("http://jeffblankenburg.com/code.aspx");
break;
case "SLIDES":
LaunchNewPage("http://jeffblankenburg.com/slides.aspx");
break;
case "CONTACT":
LaunchNewPage("http://jeffblankenburg.com/contact.aspx");
break;
}
}
}

private void LaunchNewPage(string URI)
{
{
HtmlWindow window = HtmlPage.Window;
Uri uri = new Uri(URI);
window.Navigate(uri);
}
}


You'll see that the cases in the switch statement should exactly match the names of the 6 Rectangles that we are using, but capitalized. Since I'm never certain exactly which way I capitalized my names, I find it easier just to compare those names converted to all capital letters. That's what the .ToUpper() is for in the switch statement.

You should also see that we call a method named "LaunchNewPage()" in each case. I have extracted the page redirect into its own function. The reason for this, at least initially, was because I wasn't sure if I wanted to open new windows for each click, or if I just wanted to redirect the user in the same browser window. By extracting this functionality, I can easily change it later for all of them, without having to touch each individual case. I do this for things like alert() in javascript as well. That way, if later, I want to make those alert boxes something nicer, like a popup DIV or even another window, I can do it easily.

So there you go! We've got a working navigation!

Click here to see the Silverlight Navigation working...

Click here to get the source code for this entire solution...

kick it on DotNetKicks.com

Labels: , , , , , , ,

posted by Jeff Blankenburg, 9:46 AM | link | 5 comments |

United States Map in XAML

Monday, November 17, 2008

I've been asked by a couple of folks how they might get started creating a map of the United States in XAML. Having done some mapping work in my past, I know how difficult it can be to create the states as individual elements, but arranged to represent the shape of the country. It's challenging to say the least.

So, having said that, I wanted to make sure that everyone that needs the United States rendered in XAML can have it. I found this on the blog of Maciej Skierkowski, where he was facing the same problem. It's my understanding that he created this, and here's his post on the reason.

Download the map of the United States in XAML here.

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posted by Jeff Blankenburg, 10:14 AM | link | 1 comments |

Silverlight Layout Options - Grid (Part 3 of 3)

Friday, June 06, 2008

(See Part 1 and Part 2 first...)

In the third and final installment of this series on Silverlight Layout, we are going to be discussing my preferred option for interface creation: The Grid. In many ways, I would compare this to table based layout in HTML (which is generally a bad word), but I will come to its defense in Silverlight today.

There are many reasons why table-based layouts should not be used in HTML. A few of them are:

1) Tables are very heavy. With all of the <tr> and <td> tags you need, the page bloats quickly.

2) CSS is the right way to do it. Once you harness the power of CSS, you have far greater control of your layout (not to mention accessibility) than you do with tables.

3) Tables are very difficult to manipulate once they are in place. If you've ever tried to move things around in a legacy table layout, you know what I'm talking about.

The reason I am recommending this type of layout is because those problems have been addressed in Silverlight with the <Grid>. So let's take a look at the code.



You'll notice that this doesn't really look like HTML table layout that you've seen in the past. Instead, we've seperated (still in the same file, mind you) the content from the layout. We don't have to wrap each element in a set of table tags. We define a grid, and then we assign each element to a cell of that grid. I've also turned on the ShowGridLines attribute, so we can see exactly what the grid looks like. We can also assign height and width values to the cells of the grid, up to and including the wildcard "*" character. This tells the application to use the rest of the remaining space for that cell. If you have more than one wildcard cell, it will split the unclaimed space evenly between them. Please note that the grid starts with 0,0, not 1,1. So our Red Rectangle is assigned to Grid.Cell="0" and Grid.Row="0" which puts it in the top left corner. Each of the respective rectangles after that is assigned to their respective grid location as well. The design pane of Visual Studio 2008 looks like this with the XAML I just used:



You'll notice that the Black rectangle is missing. That is the one assigned to the wildcard space. In the design pane, there's not a Canvas width and height defined. In the XAML, I did not specify a width and height for my Grid. This causes it to fill the entire space of the window it is rendered in. When we run the application, however, you'll see that the black box is, in fact, there, and takes up the rest of your browser window.

In my next post, I will talk about using templates to create "styles" that can be reused by your XAML elements.

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posted by Jeff Blankenburg, 8:36 AM | link | 0 comments |

Silverlight Layout Options - Stack Panel (Part 2 of 3)

(See Part 1 first...)

Today we are looking at a second way to lay out your interface in Silverlight. This will be far more familiar to the CSS fanatics out there. The primary concept is simple...we'll be using a StackPanel control to position our elements.

For those of you less familiar with CSS, this is more of a flow-based layout. As the size of the Silverlight container grows and shrinks, you will find that the elements will move to accomodate that space. I, personally, would not recommend approaching your entire interface with this technique, but it certainly makes sense for small portions, like navigations and lists of data.

Most of our positions will be determined by manipulating the margins of the individual elements on the page. In doing so, we can place our elements specific distances apart without having to specify their exact position on that page.

In the example below, I have 6 buttons that I want to arrange in a 3x2 block. I start with an outer stack panel that, by default, will stack my elements vertically. However, I want to have two rows of 3 buttons each, so I am going to nest two more stack panels. Each of these will have the Orientation attribute of the StackPanel set to Horizontal, to create the rows.



For demonstration purposes, I also modified the margins of a few of the buttons, just to show that we are merely stacking these elements. This is not a grid, or table, and certainly not absolute positioning. These elements are merely stacked, either horizontally or vertically, with margins as the leverage to move things around a bit.

NOTE: I have a major complaint about how margins were implemented in Silverlight.

Again, for those of you familiar with CSS, the de-facto standard for specifying margin sizes was one of two formats:

margin-left:10px;
margin-right:10px;
etc.

OR

margin:0 10px 0 10px;

Each of those examples would have given you a 10 pixel margin on both the left and right of the element you were styling. In the second example, we are using a bit of shorthand to specify ALL of the margins in one line. They start with the top, and go clockwise. margin:Top Right Bottom Left;

In the margin implementation for Silverlight, it would appear that they also offer a shorthand version for margins (actually, the only version is shorthand), and they did not follow the standard convention mentioned above. Instead, they chose to use Margin="Left, Top, Right, Bottom". I've not yet talked with the team to see why this convention was chosen over something more familiar to developers, but if I can find an answer, I will post it here.

(continue to Part 3...)

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posted by Jeff Blankenburg, 8:35 AM | link | 2 comments |

Adobe Illustrator to XAML

Wednesday, October 03, 2007

Some of you, my dear readers, have asked how I got over that magical step in my Silverlight Animation Tutorial. The step where I had an Adobe Illustrator file, and then, POOF!, I had the XAML to start working with it.

No, I didn't recreate the logo in Expression Blend. Mike Swanson created an AI->XAML Exporter. You will need:

* Adobe Illustrator CS2
(I don't know how they did it, but every trial version of this software on the web has disappeared. There used to be a 30 day trial...now you can only find Illustrator CS3. This is why I save all of my installation files.)

* Mike Swanson's Export Plug-in

* The rest of his instructions.

One quick thing to remember, however, is that there are a couple of quirks with the XAML you get. The syntax is good. No issues there. But it is creating XAML for WPF, not Silverlight. WPF has a much larger set of tags to work with, and as such, most WPF XAML may not be directly compatible with Silverlight.

Not in a "these are totally different" way, more in a "the opening and closing tags for WPF are different than Silverlight." WPF uses <window> as its top level tag, and Silverlight uses the <canvas> tag. Window is meaningless to Silverlight, because you don't have a window for it. It's only part of a web page. You can see this illustrated below:

Default code generated for a WPF application:
<Window
     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
     x:Class="UntitledApplication1.Window1"
     x:Name="Window"
     Title="Window1"
     Width="640" Height="480">
     <Grid x:Name="LayoutRoot"/>
</Window>


Default code generated for a Silverlight application:
<Canvas
xmlns="http://schemas.microsoft.com/client/2007"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="640" Height="480"
Background="White"
x:Name="Page"
>
</Canvas>


So, in order to use the XAML that is generated by this tool in Silverlight, you're going to have to chop the "middle" of the XAML out and paste it into your new Silverlight app. Everything else should be the same. Ta-da!

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posted by Jeff Blankenburg, 8:19 AM | link | 0 comments |

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